The typical LEGO shenanigans play out through the 15 chapters of its campaign, with each level having the usual collectibles to find – a number of studs to unlock ‘city hero’ status, four pieces of a shield and a red brick. The city is under threat from an escaped criminal, Rex Fury, and its up to Chase to work with the police while going undercover in Rex’s gang to find out what he’s up to. LEGO City Undercover puts you in the shoes – well, not literally, because LEGO Minifigures don’t have shoes – of Chase McCain, the everyman good cop who is obviously here to save the day. Sure, gameplay still fits into that all-too-familiar LEGO game stencil, but enough has been changed and tweaked to make this experience feel more polished than ever. The humour – though a little childish at times – is absolutely on-point its writing akin in quality to the likes of The LEGO Movie. The world they’ve created is bigger and more beautiful than ever, with a massive number of nooks and crannies to explore. Without a franchise to appease, it feels like Traveller’s Tales and LEGO have been free to let their imaginations run wild in creating LEGO City Undercover. While LEGO City Undercover still feels familiar, it somehow manages to reinvigorate the spark that LEGO games have been missing recently, making the franchise feel fresh, new, and most importantly, incredibly good fun. They’ve always been entertaining, but in recent years the fun has started to wane a bit gameplay has got a bit stale and the tried-and-tested template has been in dire need of a reboot. I’ve played pretty much every LEGO Game from Traveller’s Tales since LEGO Star Wars started the trend back in 2006. The biggest problem with LEGO City Undercover? Trying to pull myself away from it in order to write a review.
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